hi there,
I am creating a puzzle game which take place inside a room i want reflection and glossiness in material.I could achieve this with normal reflectivity shader in pc platform but my game is for android so is there any particular shader or should i have to write my own shader.Any help will be greatly appreciated
check the mirror shaders on unify wiki and perhaps the mirror example from one of unities projects. for reflection, it sounds like you want a kind of metal or glass, with reflection and gloss. check out the milkdrop program for examples of gloss shaders. they are super complex and various to learn about to know which one you want to recreate. you can change round circles in middle of shader to go ultra bright in point reflecting light and sparkly around sides, can use normal maps, add secondary texture with gloss bright thing in a lighting pattern over a normal shader. then i think you can track the light sources in the shader very easily, it’s about 10 lines from player light reflection position coordinates, there are some on code on the net.