Mobile render problem

hey guys,

if I’m building my android game and play it on my smartphone it renders like 30 units of reflection. I got on my materials a color with metallic effects. In Unity and Unity Remote evrything renders right but if I build it and install it it just renders a few units. Tried to change “clipping planes” on camera but nothing changes.

Any ideas ?

I think that the biggest problem is that the materials wont render correctly on android. If I change the close to a standart material with a simple green it gets a bit better but is still buggy

A link to a video of this problem