Hi,
I’m able to create and apply a cubemap for environment mapping via the standard bumped specular shader
Reflective > Bumped Specular
It does have a warning that ‘Shader might be expensive on this platform. Consider switching to a simple shader; look under Mobile Shader.’
I can’t find any similar shader that I can utilise that will let me apply a cubemap, so I was wondering, can anyone recommend which one I should be using if I’ve missed it for Mobile, or has anyone created a similar shader that works within the remit for android and would be willing to share ?
Thanks
Try the core framework in my signature. It’s the fastest for mobile.
Thanks, your package looks great. Definitely on my ‘to buy’ list ! 
I’m still hoping someone might also offer a simple code based solution also, I’m still fairly new to Unity, so uncertain how I might set about creating one myself from scratch.
Regards
EDIT : I was curious though, hippocoder, if I utilised your package, but only 1 shader from it, would the whole package be included in my .apk when exporting and thereby increasing the file size, or would only the shader used be exported ?
Was looking through your documentation, it seems the reflective shaders ( 30-2layer-1tex and 30-2layer-2tex ) use 1 texture for the reflection ( as opposed to a cubemap of 6 ) for reflections, which is probably better anyway for mobile. But was wondering, is it possible to determine ‘how reflective’ an object is with your shader, and also on a related note, is it possible to combine your shaders ? For instance, if I was to create a diamond shader, I’d like transparency, and then apply a reflective shader on top of that, and maybe even utilise the rim lighting shader on top of that, is that possible ?
http://forum.unity3d.com/threads/168134-Car-Paint-Mobile-Shader-PRO-RELEASED
This looks like it does everything I’m looking for and has combined shaders, so I can add underlying textures with cube mapping and control the amount of reflectivity, and also transparency with cube mapping, rim shading, etc.
I do still like your shader pack, hippocoder, but right now, this one fits all my needs out the box, and it’s mobile centric.
Regards