Working on a mobile game and I’ve been trying to reduce polys as much as possible. One way I’ve figured is to scale models that would otherwise tile, and just tile the texture and normal map. A diagram is below:
Both are 1 model
When I try to apply the Mobile Specular Shader and try to do the same trick, Nothing. I tried exporting it all kinds of ways (I use blender) and nothing. Besides that, I’m using the Free License.
Between those two caveats, any ideas as to what I’m missing and why I can’t tile the mobile shader??
Upon seeing your response that it should be working, I investigated my other models and found that the mobile tiling does work on 1 out of the 3 models I currently have. All 3 are in the file above.
The one that tiles witht he mobile shaders is the “MountWall” model. Upon inspection, this could potentially be because of the orientation of the UVs. To elaborate, in Unity, the MountWall UV is oriented to be tiled in the Y direction (which has the same effect as the initial images I posted). When I unwrap this model, it is naturally oriented to be tiled in that direction. For the other two, it is not so, and I think my complication with the shader stem from this as I try to rotate the Unwrapped UVs.