Mobile Terrain in AssetBundles on IOS and Android

Isn’t working. When I load the level from a bundle, the terrain doesn’t show up. The activeTerrain is null, but I am able to find a single terrain with Resources.FindObjectsOfTypeAll. It does NOT work on android and ios devices. It does work in editor. Does anyone have any ideas on this? It used a work on a different game on unity 3.4. I am using unity 3.5. Any ideas?

Our workaround was to have one level with a terrain built into the player ( vs all of the levels in bundles ). I don’t know why this works, since terrain in bundles was working fine in test projects. Something about the complexity of our project makes it where terrain + bundles = trouble ( or just that the terrain failing is a symptom of another problem… memory stomping or something else )