If the character is near to the texture(1) , the texture looks like good but
distant texture (2) looks like tile.How can i fix this problem easily?
Link doesn’t work.
I have updated.
Go to texture properties and switch to trilinear and raise anisotropic.
Edit: Sorry, that was to make it less blurry.
Unfortunately AFAIK there isn’t an easy way to make it not obviously tile if it’s tiling.
Okey,What is the solution,do you have any idea?
Try using shader “diffuse-detail”. It might be a legacy/ shader. it uses 2 textures… at different tiling settings. One for when the camera is close, and one for when the camera is far… if you tweak the values nicely it hides any tiling very well both for close and far ranges. Suggest the far range texture is large and spread out, and the close texture is a nice grey-scale tile with detail… but not an obvious tile. It helps to not use textures with bad tiling.
I changed my texture with “diffuse detail” and then i did this, but it did not change anything.It does not work.