Mobile touch not working properly

Gday, I’m not sure if it was a Unity update, but my touch phases have gone weird.

The problem is, when I press the button, and then press somewhere on the screen,(anywhere)
with another finger, it cancels the touch event?

It never happened before…

Thanks in advance, Tim.

var tap1Zone : GUITexture;
var pressing : boolean = false;


function Update(){
for (var touch : Touch in Input.touches){ 

    if (touch.phase  == TouchPhase.Began && tap1Zone.HitTest (touch.position)) {
      pressing = true;
    }
    
    else if (touch.phase == TouchPhase.Ended && tap2Zone.HitTest) {
       pressing2 = false;
    }


  }

}

First, enabled multitouch, and second, little correct your script:

 var tap1Zone: GUITexture;
 var tap2Zone: GUITexture;
 var pressing: boolean = false;
 var pressing2: boolean = false;
 var finId1: int = -1; //id finger for cancel touch event
 var finId2: int = -1;

 function Start() {
  Input.multiTouchEnabled = true; //enabled Multitouch
 }

 function Update() {
  for (var touch : Touch in Input.touches) { 
   if (touch.phase  == TouchPhase.Began && tap1Zone.HitTest (touch.position) && finId1 == -1) {
    pressing = true;
    finId1 = touch.fingerId; //store Id finger
   }
   if (touch.phase  == TouchPhase.Began && tap2Zone.HitTest (touch.position) && finId2 == -1) {
    pressing2 = true;
    finId2 = touch.fingerId;
   }
   if (touch.phase == TouchPhase.Ended) { //correct code
    if(touch.fingerId == finId1) { //check id finger for end touch
     pressing = false;
     finId1 = -1;
    } else if(touch.fingerId == finId2) {
     pressing2 = false;
     finId2 = -1;
    }
   }
  }
 }

I hope that it willhelp you.