Mobile transparency issue

Hello,

I am developing a small 2d game. When I build the game with iOS or Android, I get this weird transparency issue, it’s really bad on Android. I have tried to set different renderer on Android…openGL 3.0 completely hide the transparency…

I have attached 2 screenshots, one to show how it should look like ( it does look like that on MAC ), and what I get on mobiles. It looks like it can’t handle such transparency on scaled up sprites, and have a saw edge style for whatever reason.

Thanks for any help you can provide me with.

It seems the problem is because of the compression settings. Some compression settings don’t even support an alpha channel. In the texture import settings select “Advanced” for Texture Type, in order to have more control over the compression settings. Then click on the “Format” drop down and select one of the compression types that support alpha channel (RGBA).

Here’s a reference to help you with compression types advantages/disadvantages: