Mobile Trees

I’m wondering what some of the best approaches are for creating mobile optimized trees, particularly if you need transparent sections.

Alpha blending is cheaper than alpha tested (right?) but it can give you all sorts of grief when you have overlaying sections of geometry. I was working on a pine tree (Christmas tree style) last night and it’s difficult trying to manage transparency sorting. In the end I had to create two duplicate materials, one transparent and one not; using the transparent material only on the parts that needed it to minimize sorting issues.

What are some other approaches for handling efficient trees?

Thanks :slight_smile:

opaque trees

Never!

Well I suppose it works well for cartoon or dead trees. If you’ve got lots of leafy bits then you’ll be chopping a tonne of extra detail in there to clear out the see-through parts. Maybe that’s more efficient in the end since you won’t have to worry about overdraw?