[Mobile] Turbo Prop - Arcade Style Game

Hi,

I made my first game using Unity3D. It is available for iOS, Android, Windows Phone 8, Amazon Kindle Fire, and BlackBerry.

Collect Bitcoin and evade lightning in this fast paced arcade style mobile game.
How to play:

  • Move your plane by swiping your finger up or down on the screen
  • 4x points for every Bitcoin collected and 1x points for every second endured

Official Facebook Page

Official Twitter Page
http://www.twitter.com/TurboPropGame

May I ask why you collect Bitcoins in the game?

Hi Megmaltese,

I chose Bitcoin because I figured it would be unique in a game and possibly make it more memorable. Having the collectable as a regular coin or rupee has been done so many times.

What are your opinions on my choice? Please be as honest as possible, good or bad.

My opinion is that the more Bitcoin logo I see around the more happy I am :smile: :smile: :smile:
I firmly believe in the spread of this currency and I want this advertised everywhere :smile:
You could try to elaborate a way to monetize the app through the gather of Bitcoins :slight_smile:

I like your idea to monetize, but my skills in Unity3D are not quite there yet.

Thanks for your feedback though :slight_smile:

Do you think you can work up to make payments through Unity to something like Bitpay?

The Bitpay RESTful API looks great, however I believe it violates most of the app stores terms of service if you process payments outside their store.

It would be a strong solution if distributing the app outside of Google Play, iTunes, etc., or even in a desktop version of a game.

Great things to think about though :slight_smile:

No well, I’m developing a game for web, I would like to connect it to FB for the login, and it should work with micropayments through Bitcoin.
I can make all the game part but I need help for the rest, php, FB link, Bitcoin payments…