We’re introducing MobyShop - an easy solution to monetize your mobile game by creating a free-to-play type shop in your project.
ANNOUNCEMENT: We’re currently celebrating the new update 1.1 with a whole new default skin we made - we’re giving away copies of MobyShop for FREE for a LIMITED time for you guys to give us as much feedback as possible.
MobyShop is the same SDK we’re using to create F2P shops in our own games as well as client projects. We wrapped the billing parts in interfaces to seamless create billing in an app as well as simulating buying a product within the unity editor. You can implement native payments with Google Play or Apple Appstore and you can implement a system for paying with a virtual currency/ingame currency like gold coins, stars, smurf berries etc.
We’ve tried to make it as easy as possible to use it in new and existing projects - By providing you with a Product Manager and UI kit / templates you can virtually setup inapp purchases and make a shop without any programming.
You can either drag-n-drop the existing UI into a new project. Or, if you have some UI yourself you can use MobyShop to implement the billing part of the items you want to sell in your own custom shop.
In order to make it as easy to test the purchases as possible we have provided you with the means to test the billing directly in the Unity Editor.
We’re having the parts for billing on Amazon, Samsung and Windows store on the workbench now - We intend to add it in an update when we feel ready and comfortable to do so - however, if you should need this functionality yourself in one of your projects projects please don’t hesitate to write us and we might be able to provided you with a WIP branch of MobyShop with the newest functionality including Amazon/Windows payments.
We have put a lot of effort into creating the “Shop Configuration Editor” which allows you to manage your products. We currently also have a setup for the advanced users which will allow them to change the price of the products they choose to sell when the app is already in the app-store and in “production”. If you’re interested in participating beta testing this and giving us feedback if we should put it into the asset, you’re welcome to contact us.
hi. It works on the editor but when i try to compile it in XCode it catches a “‘Flurry.h’ file not found.” error.
I tried to setup IOs but the link of your tutorials are broken with “file not found(404)”
for both the App Store tutorial (http://bit.ly/MobiShopTutorialOnSettingUpitunesConnect )
and Google Play tutorial (http://bit.ly/MobiShopTutorialOnSettingUpGooglePlay )
I download the free version before and then I paid 20$ for this new version but these problems remain the same.
Everything is OK when testing using a single account and connected mobile packet data. But when users have multiple accounts and connect to wifi sometimes error was caught and sometimes successful and sometimes on the other side …
Need to add IAP for items pickable / equipable and possibilities for custom currency (barter).
Hi, your MobyShop asset is really great. I’m trying to create my own in-game shop with it. I read the “README” but it’s kind of confusing me, did you update README file to the newest version ? Because for excample the README have this
but i cannot find Tastybits/MobyShop/Prefabs folder on version 1.1 ?
Hi, I’m looking to find an IAP solution that would be suitable for selling packs of colouring book drawings in an app. Do you think that Mobyshop can offer this?
The demo video shows in-game currency to unlock items, and buying in-game currency with real cash, but could Mobyshop work with real cash only purchases to unlock downloadable content packs or unlock content packs already included in the app itself?
in version 1.1 there aren’t Tastybits/MobyShop/Prefabs or Tastybits/MobyShop/Resources folder
And “SimpleF2PShopUI” don’t exist
Please update README file!