I’m excited to share an idea for a project I’ve been working on.
I haven’t mentioned it before, but I’ve spent more than ten years to boxing and even achieving the rank of candidate master of sports.
I love this sport very much (I even have a game in play market that I made in school) and I always wondered why there are so few animation assets with proper punching technique.
As an experiment, I’ve teamed up with a friend to make a mocap project.At the link you can see a small collection of animations of 4 moves and 10 punches.
Please keep in mind that this is still a very raw project with a lot of bugs and defects and I’m only sending it to demonstrate my vision.
Please share your opinion, ideas, suggestions of what you would like to see, and also share your personal experience
P.S I’d like to highlight another aspect of the project. Rather than focusing only on recording boxing combinations, we’re concentrating on creating an animator with proper transitions between punches. So try to mix punches to create different combinations (for example 1-2, 1-2-3, 2-3-2, etc.).
Hi, guys. Just a little update on the status of the project. Finished cleaning up the mocap of punches. There are still a couple of things I want to improve, but you can already get an overall experience. Please share your opinions, it will really help to speed up the development of the project (or abandon it ).
I think you should concentrate on fight moves that are not so much available as mocap, like blocking, pulling, special punches (kravmaga, aikido etc), though it’s true that there’s smaller audience for that.
if you go with boxing, you can add step+punch, avoid+punch, reactions to punches or redneck-type of boxing, elbow etc (also I guess some left-stance hooks, punches are harder to find)
Thanks for the advice. There are actually a lot of ideas and options. It’s just that since this is a new area for me, I want to see if it pays off first, or if it’s better to focus on Editor Extensions I’m going to start with classic moves, punches, hits, etc. Also want to focus on creating a character controller.
Just a quick update on boxing MoCap animations project. I’ve finished cleaning up the whole MoCap data and uploaded all the animations to Sketchfab for you to preview:
Next, I’ll be working on the demo scene and demo video so you can see everything in action before release.
Thanks for your support! Feel free to share any feedback.
New WebGL Demo: Interactive Boxing Animation Controls
Hello everyone!
I’ve just put together a new WebGL demo scene that works on both desktop and mobile devices. In this demo, you can interactively control the character’s animations using a straightforward interface:
Sliders and Toggles: Adjust movement direction, toggle upper or lower blocks, and trigger damage states.
Buttons 0–9: Each button initiates a punch animation.
What’s really exciting is that these animations can be mixed. For example, you can hold an upper block, move, and punch simultaneously, or even combine dodging, blocking, and taking hits at the same time.
Feel free to experiment with different combinations to see how the animations blend together! I’d love to hear your feedback and suggestions for improvement.