Hi there! My name is Jake. I’m a grad-student at the University of Idaho and I would like to make a tutorial series on how to stream Optitrack data into Unity3D. The idea is to have video(s) posted on YouTube before June 2013.
The issue at hand is that as far as scripting/coding goes, I’m incredibly inexperienced. As of right now, I cannot find a simple “how to” video or tutorial on making this bridge (or any solid data feed) into unity for people unskilled in C#. I’ve played with the scripts posted in this forum as well as those at the Unity site with no success.
I would like to re-examine the two solutions proposed elsewhere on this forum (link below) and assemble a walk through of how specifically the scripts and dlls provided can be utilized in the Unity3D environment.
To get started here, could someone please explain how the three scripts provided on the forum are deployed in Unity?
How can the script be utilized to manage a rigid body stream?
What would an example of a script that controls the trans/rot of an object look like?
What would need to change in the provided script to remove the errors that a straight copy/paste spits out in Unity3D 4.1?
Thank you for your time, and I look forward to seeing what we can pull together!