Ok, basically I want mod support in my game.
This conflicts with Unity when I try to Instantiate a prefab without using an exposed variable, but instead using a string in an xml file.
No, I’m not trying to import any prefab at random whilst the engine with running, I just want to know what I would put instead of
var prefab_to_import : gameobject
function Start()
{
instantiate(prefab_to_import)
}
Another thing I was wondering is whether it’s possible for my theoretical modders to make their own models textures for my game too. Would this require some sort of free .fbx - unity compiler courtesy of otee?