Hey, so I just got done recording and uploading a new video 45min tutorial to youtube.com on how to model a low poly 3d building that has multilevel interior and roof access. Although the tutorial is entirely in max, I figured it would be a great resource for beginner 3d artists who might want to learn how to build a low poly 3d building that could ultimately be used for a unity3d game.
I dunno, maybe someone might find this helpful, either way enjoy!
That looks interesting, thank you for taking the time to do this.
As a side note, I’m delighted there is finally an “art” tutorial here. I find the programming side pretty straightforward to learn, but I cannot (yet) create any art asset more complicated than a circle.
Could you make a brief video about how one might texture this building or at least comment on a suitable approach. I find texturing the difficult part of level design
This is a great video BTW, thanks for taking the time to upload.
@shader - Yes, I do indeed intend to continue this tutorial out further into texturing the 3d model and possible further detail work to the model its self.
@shader, indeed I’ve been working on it, and plan to have something for you very soon. I however have been very internally torn about producing this next tutorial though, due to the fact of the overwhelming response on my site that my my techniques from the first tutorial are sub-par. Having said that, I must point-out the very first response to this thread:
My approach was designed to not to bog down the first time users with the locations of buttons and the deeper usage of these tools, but rather the utmost basic introduction to simple techniques and the software’s tools. So before I release this next tutorial, I really want to drive the point home that by no means is this next tutorial the best way or only way to texture, but is my way and has been optimized for for beginners to pick up and quickly learn through example. It has always been and will continue to be my thought that it is up to the viewer and/or novice user to expand upon my examples, and further learn the software at bit deeper on their own time.