Hi guys, I am importing a model from blender into unity 3d. Ive tried exporting as an fbx and importing just that as well as importing the entire blend file. Problem is that in unity, I see both the model and the mesh and they are not always one on top of the other. Here's an image of what I see on my screen:
Have you guys experienced this problem before? Any way to fix it? This is a big issue when I apply colliders because the collisions take place with the mesh instead of object !
And yes, I know my airplane looks crappy, but I only learnt blender a few days before learning unity so still learning both :)