Model Animation Jumping when Playing

This is with Maya but could apply to all programs and I’m just ignorant on how to properly do animations.

Anyway, I’ve attached a video of what’s happening. Does anyone know why when the animation plays it jumps to a seemingly random spot in space?

Thanks! :slight_smile:

Edit:
I’ve noticed that the model is animating and ending up, according the the inspector, the same x,y,z values as what is in maya.

I thought everything was local. :stuck_out_tongue:

175323–6277–$animation_218.zip (674 KB)

Just add an empty GameObject, and make your animated object the child of the GameObject. Now position the parent Game Object where you need.

I usually animate everything starting at 0,0,0 in my 3D app, then do the above for positioning. This is also useful for scripting as It is also often easier to add scripts to the parent GameObject than to the animated object itself.

Kevin