Hi, all. My company have been working on AR using Unity recently but still noob, since we’re not specially making multimedia. There’s a problem recently but I can’t find any solution yet. Here’s what happened:
- I’ve made a model in Maya and animated, exported in .fbx
- Other models without animation are fine but,
- the one with animation, half of the mesh was broke after imported into Unity, like this: [68939-qq截图20160427185220.jpg|68939]
But then, mostly I could find the problem and fix it in Maya, but this time I couldn’t see any issue inside Maya. The mesh is fine and no flipped normals. I’m really confused and stuck right here.
I’m using Maya 2016 and Unity 5.
Any help?