Model broke after import to Unity but looks fine in Maya.

Hi, all. My company have been working on AR using Unity recently but still noob, since we’re not specially making multimedia. There’s a problem recently but I can’t find any solution yet. Here’s what happened:

  • I’ve made a model in Maya and animated, exported in .fbx
  • Other models without animation are fine but,
  • the one with animation, half of the mesh was broke after imported into Unity, like this: [68939-qq截图20160427185220.jpg|68939]

But then, mostly I could find the problem and fix it in Maya, but this time I couldn’t see any issue inside Maya. The mesh is fine and no flipped normals. I’m really confused and stuck right here.

I’m using Maya 2016 and Unity 5.

Any help?

I’ve figured it out… It was the minus scale problem.