Our model is created by parsing the vertices, indexes, Normal and UV in the binary stream in Burst
After generating the Mesh, use the Mesh.ApplyAndDisposeWritableMeshData method to generate the Mesh. After generating the Mesh, materials and textures are also generated at runtime, and then continue to use the Physics.BakeMesh method in Burst to bake the collision body, and finally view it in the MR/Unbounded scene.
Through my testing on a real machine, there is no problem in generating and viewing small models. However, when the model is relatively large, AVP directly restarts the device and the boot Apple icon appears.
How should I determine the cause of this situation? Or where can I collect the logs?
My project is under URP