I created a model barn in Maya and fully textured both the exterior and interior. When I imported the .mb file into unity 2017, it looked fine on the exterior. However, the entire interior was see-through. How do I fix this???
Unity’s default shader will cull backfaces, so you need to make sure that all of your outside surfaces are external faces. This will most likely involve making your walls have thickness – that is, making sure that they have two faces, one facing outwards and one facing inwards.
1 Like