Model Does Not Move With Rig

As I drag my rig to adjust to T Pose, my model will not move with it, it stays put.

The Rig is a child of the model, and I thought that was sufficient.

It sounds like you just added a joint hierarchy in Unity to a static model, right?

The model must be imported as a rigged and skinned mesh if you want it to follow a joint hierarchy.

What makes it a rigged and skinned mesh? I can’t rig it as humanoid in the editor?