Im making a FPS game and I just created a hand model for this, but when I import it to Unity the half closer to the camera disappear and I only can see both in scene and game view the half which suppose to be cover behind. When I orbit around the hand in scene view the half suppose to be in front always transaprent. So how to fix it or I just discover my X-ray vision?Thanks
I believe you need to adjust the near clipping plane of the camera. It’s in the properties if you select your camera.
Actually when I look closer, it looks like your normals are flipped. When you import, make sure to flip them the other way.
Normals are what control which way the polygon faces.