alright so ive been working on a project and my artist has been working on a 3d model with animations for a player character
now my artist finished his model and animations then brought them into unity
he got them to work, all the textures to appear and animations to play- in unity so then he turned it into a prefab and exported everything as a package
when i went to import the package the animations worked and the characters geometry was right but... for some reason the UV map went to hell or something, because the texture no longer appears properly, instead it turned him into a kaleidoscope
notes: -we are running off of the same version -we are using the same version of maya(not that it should matter, since it was already successfully turned into a unity asset, prior to importing to the main project) -all of the assets settings and content are the same between my project and his
any ideas on what could cause this chaos in the characters texture