I’ve imported my own models from Blender into Unity. When I look at the game view, it’s exactly where I placed it in the screen mode, however, when I play game mode, the model goes into a completely different position than where I had put it. I tried moving the model around but it didn’t change anything. What should I do?
Here’s a shot in the dark:
Perhaps the FBX file has some animation attached to it which immediately plays when you enter play mode, and this animation is moving the object around? Try removing the Animation component from the gameobject.