Model keeps resetting during creation of animations

I am trying to create an animation in Unity using the Ethan prefab model. However, at random times, the animation resets to some default position (some half-seated position that looks kind of like he’s trying to use a keyboard while floating). I cannot find a way around this and it is EXTREMELY annoying. Help? I am using Unity 5.4.2.

The pose you’re describing is the human relaxed pose (when all humanoid bones are at 0).
I don’t know why in your specific case Ethan goes to the relaxed pose but I imagine it’s not random.

Also, you’re not really meant to animate in humanoid in Unity. You’ll be missing all the necessary tools to animate a character properly (IK, effectors, etc…) which are present in every professional animation tool (including free ones like Blender).

We plan on adding them in the future, but since Unity is a game engine first and foremost, other features are higher priority at the moment.

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I am still having this problem in 2021 :expressionless:

Incredibly annoying.

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No solution for this?

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