Model looks different in Unity

Hey! My model looks different in Unity. Im using Unity 2019.4.12f1 and Blender. What is the problem? How can i fix this?

Looks like you may have some inverted normals. Enable the “face normals” overlay in blender ( in edit mode) and make sure all of your face normals are pointing outward. If you see any pointing inward, then select that face and flip the normal (mesh->normals-> flip normals).

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