I have a model exported in Blender to FBX, and the file imports fine and the texture works great, but it was much too small. I decided I would rather scale the object to be larger in Unity rather than re-exporting it from Blender. However, now when I run the game, my model shrinks back to a scale of 1 on each axis immediately. How can I stop this (and why is it happening)?
(Note: I don’t mind fixing this in Blender, I just want to know what is causing the issue in Unity)
EDIT: After scaling the model up in Blender and attaching the camera to aforementioned model, I tried putting the model in a empty parent object. In an effort to get the camera where I wanted, I tried translating the model down by 2 units, and when I ran the game, the translation was removed (moved back to <0,0,0> local coordinates) and when I stopped running the game, the -2 unit translation returned. This is wildly irritating. Please explain this to me. XD