Model made in Blender does not import correctly

So i have made a model but when i import it into Unity it looks like it’s flipped it does not display it correctly. i also added some final details with Cinema 4D because i couldnt do them in Blender. even the file i that i exported from blender won’t display correctly

Any idea’s on how to fix this?

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When you export from Blender you need to play with the axis orientation. Blender is Z up Y forward, whereas Unity is Y up Z forward.

This thread has really good techniques for Blender to Unity. I consult it often:

Blender to Unity