Model not following animation

Having some trouble with importing animation into Unity.

in Blender the character holds her sword normally, but when I export it to Unity
the sword doesn’t actually follow her hand.


when you import a blender file to Unity, it converts it to fbx format,
fbx format doesn’t contain the constraint.
before importing the model into Unity you should bake the animation on the joints (armeatures).

This isn’t using a constraint. The sword is attached to a bone in the hand the same way every other piece of this model is.

my fast solution is to make the sword a child of that bone and remove any connection between them.(if the sword is always in her right hand)
you can also do it in Unity if import them separately.

Try this


Enable all transform mask for your clip