Ok, I’m near at the end of my rope on this one… Hoping someone can point me in the right direction.
I modeled several space ships in Cheetah 3D, exported a nice UV map, put together some real basic graphics in Photoshopt C3, and I’m getting a “shimmering” effect that’s making me crazy!!
The models are basically, a cylinder, a ball, and a box. The ball fits into the cylinder for the “cockpit”, and the skinny box slides into the end for a “rudder” tail section. I’ve applied a subdivision for smoothing (which I have tried removing!!).
In the editor … nice smooth models (ahh a vision of alien-ly-ness ), deploy to the iphone, and the textures applied to each piece “shimmers” (a kind of blocky pass through) through anywhere the meshes overlap from the camera’s point of view!! I cut out the bottom of the ball “cockpit” and now the cylinder texture is flickering through the cockpit ball! same for the tail section.
I’ve tried everything that I can think of, shaders, textures (I figured out how to flatten the images, all 100% opaque), modeling… nothing! I have noticed that the transparent->cutout->vertex lit shader stops the shimmering but shows sections of the meshes as open holes!!
sigh I really don’t want to submit the app to the itunes store like this People who have play tested it said they didn’t notice, but… I"m a perfectionist around these things, I hate loose ends, OH, and customers are a d*mned sight more critical than people you know
Anyone have any ideas where I should look??
Thanks,
Galen