I’ve imported a model .fbx (and the same model in other formats) and components of the model cannot be rotated in the scene at all.
I have a wheel on a bike model which I want to rotate via a script. The rotation is locked for some reason between 90 and 270 degrees (the rot is not locked when the scene isn’t running).
I’ve tried several models with several different formats and the rotation is always locked. Also I’ve tried enabling read/write in the unity settings for this model and no effect.
Why is this and how do I got about fixing it?