Say I add a model to the scene, and I change it’s rotations to 90, 180, 0.
Is there any way to make it so those rotations in the inspector would reset to 0, 0, 0 but the model in scene would stay at my previously set rotations (90, 180, 0), through scripting?
Because I have 2 same models but exported to different format, I was using one of the formats till now but i want to change to the other one, but that other format appears to have different model rotations for some reason. To make it have same rotations as my previous model I have to rotate it exactly 90, 180, 0, but if I do that and then try to rotate the model again like I would previously do with that previous format then the rotations end up messed up and nothing like it was with the previous format model.