I have a model of a zombie in .fbx format, created in in Cinema 4D.
it is animated, frames 5 to 40 are the walking animation. I’ve attached it to a prefab along with an AI script and given it a character controller. now, when it walks every time the animation loops the arms just explode outwards for one frame. (screenshots below)
Now, it is important to note that the model/animation treats the arms as a separate part so I can use them as the collision area during an attack animation so the player doesnt get hurt if the arms don’t connect with him. I think this is partly the cause but I need them seperated this way.
any idea what is causing this and how to stop it from happening?
[2858-normal+walk.jpg|2858]