Model Size-3ds Max

Im using 3ds max to make models, but they are coming out way too small when i import them into unity.
Im using Generic unit option and i make them about 200 units high.

Any advice on how i can get bigger models in?

Click on the file in the Project panel and in the Inspector FBXImporter options, check that “Scale Factor” is set to 1 and not 0.01 (for some reason it always goes to 0.01 as default for me).

When exporting from Blender to FBX, I have to scale models up to 100x in order for them to be the correct size in Unity. According to the 3D Buzz tutorials, Unity does this to Maya exports as well. This seems to just be how Unity handles the imported models.