At times my models acquire some artifacts in what appear to me to be random areas. These artifacts appear in Unity but not Maya and seem to happen when the model is triangulated and a bump map is applied.
You can see "dark" triangles appearing on the model. I have check my uvs and the texture used for bump map and no problems there. Anyone know what might be causing this and point my in the right direction?
Unity is triangulating the mesh differently than Maya. I don't know Maya well enough to know if there's a way around it, other than triangulating in Maya first, but that should work.
Looks more like a problem with the normals. Either make sure your smoothing angle is large enough when creating the normals in Maya, or as a fallback experiment with the "Calculate Normals" setting in the importer, and play with the "Smoothing Angle".