Model update frequency

Hello

I was wondering why my model doesn’t really perform that well. It has a hard time learning anything.

I think it might be flooded with lots of unnecessary data. I have been reading up on the decision requester but woukd love for some clarification…

Currently the value is set at 1, meaning at every fixedupdate in the game, the model receives data and a step is performed?

If the game runs at 25 fps and and decision requester is set at 1 does my model perform 25 steps each second?

My game only updates maybe every other second so I’m worried that I’m flooding my model with 50 consecutive steps with no difference and the a small change with again 50 consecutive steps.

I would much rather simply have my model perform a step every second or every 5th second.

Any clarification on decision requester, model steps, fps, fixedupdate, and model update frequency is much appreciated!

Regards

So i found my error. I was using a function i made called “Scan()” which scanned the entire grid for any gameobjects. This was only called with a specific “ScanFrequency”, however at every step i reset the DataBuffer. But only at “ScanFrequency” did i update the DataBuffer with information. This resultet in my data sent to the model being most just empty and only once in a while contain data (when scan had just been called).