Model verts are out of place in animation but not on the clip?

9897330--1429194--upload_2024-6-18_21-41-10.png9897330--1429197--upload_2024-6-18_21-41-20.png

I have no idea what could be causing this, the animations in blender are good and fine, the clip shows it correctly (where you turn loop true) but the actual animation has 2 random verts stuck in the first frame of attack.

…. I had it set to humanoid and not generic, fixed it.