Is there a guide anywhere to best modeling practices for mesh creation? I’ve gone through the documentation, especially the sections on optimization, so I know about things like “one object of 1000 faces is better than a thousand objects of 1 face”, texture optimization, that sort of thing. But I’m looking for a bit more detailed information on modeling, things like:
- Does Unity have a problem with intersecting faces? Will it create additional faces if this is done?
- Should meshes be created as watertight models, or can they have intersecting masses?
- Is there any reason to triangulate quads before bringing into Unity?
- Does unity have issues with concave faces?
- Any guidelines on non-manifold geometry?
Generally, any modeling guidelines, best practices, topology tips…that kind of thing. I suspect there’s material out there on this but I’ve yet to be able to find it!
Thanks!