good evening
I am creating a game that is to be on an island, so suddenly I’m going to have a field with trees texture modeling, object, building etc …
I wanted to know before you start modeling the game better if valley scene by scene, ie when the player enters a path he switches to another scene to require less memory game!
Or if it is possible to make an island with modeling on a single stage? Because my land is large that it is better?
Thank you in advance
Adri