Is there any way to work with .max files, .blend files or maya files in Unity3D without having to install those programs. My models mostly come from the internet, so installing all these applications might be a problem for me.
Thank you very much !
Is there any way to work with .max files, .blend files or maya files in Unity3D without having to install those programs. My models mostly come from the internet, so installing all these applications might be a problem for me.
Thank you very much !
No. All that putting the files in the Assets folder does is trigger an FBX export behind the scenes. You need the apps installed, or you need a universal format like FBX or OBJ.
Hello Yuu,
Their is a solution for your problem, using GameDraw by MixedDimensions!
its a new extension that provides basic modelling tools that could manipulate existing models and modify them with ease, as also you could export their mesh.
check it out :
for more info visit www.gamedraw3d.com
Jessy is right. Just for you to know, Blender is free and quite easy to use and there are a 30 days test version for Max and Maya :)
– EdwigeMax can produce 3DS files which will load without having Max installed, so my suggestion is to collect up all the files you'll ever want then do the 30-day trial, and export everything as 3ds (and fbx and anything else you can) during that time. Why multiple formats? Not all exporters, nor importers, behave the same, so you might find that some models work better with different formats.
– DaveA