Hi,
We’re using Blender/Unity to model a local school for a walk-through. We’ve only started with Unity but have experience in Blender.
Question is: What’s the best way to build and texture the model? Basic model was built from a floor-plan and kept as low-poly as possible but will have around 4K faces when done. We want a character to be able to walk around inside the model, visit each room, etc. We want the rooms to resemble the physical rooms so we’ll texture maybe 5 “variant rooms” and then mix these up to cover all the rooms (I said “rooms” a lot didn’t I? :-). We also want the exterior of the building to be correctly textured and perhaps include exterior windows.
I was wondering if it would be better to use the main floor-plan model as a “shell” and then use prefab cubes, correctly textured to look like each room, and insert these into each floor-plan room. The player wouldn’t know they were walking on a separate mesh as they enter/leave each room. Is that a good solution - not sure?! I don’t want to kill performance. I’d also like to make the texturing process as painless as possible. It’s already proving difficult to “see” where things are in such a large mesh.
Thanks for any help!