I been trying to figure out, how to go about creating top down terrain. I am sure most of you heard of Secret of the Solstice and Solstice Reborn. If not here’s a few screenshots. I tried finding videos on how to create terrain like this, but have not found any. I am hoping someone knows how.
All depends what tools you are using. If you’re doing it inside of Unity with just the default tools, that’s going to be a little harder, you might want to get the ramp brush for the built terrain to get that going on.
For texturing, splatmaps based on height and slopes would be best. I dont think there’s a magic way of doing it, just a matter of putting in the time and experimenting with unity’s toolset ( though I’d recommend for terrain generation world machine, while will get you great heightmaps that could look like that with some of its features and macros available on their site) and would allow you to export splatmaps easily to be able to texture it like that inside of Unity.
if i was to use world machine! Is there a description of what each macro does? To get this effect for terrain.
I dont have world machine opened up, so i’ll go off memory… You’d have to use the layout generator to get where you want your mountains to be , with a short falloff in order to get something crisp like the images you showed. I’d probably after that run a little erosion macro ( set it with very low values / rock hardness so you don’t get rid of that sharpness.) Could use a terrace filter to get that stepping effect. Once you get a terrain to your liking, use the select by slope / select by height and output various ranges for where you want your textures to go and use those resulting maps as splatmaps in Unity.
There’s beginner tutorials on the world machine site and a ton of cool macros to download ( with a little bit of an explanation of what they do on the download page.)
Experiment with it, it should get you a large portion of the way there.
i tried my hand out modeling it in maya.