Modelling level make me bored...

Hi, sorry for “that question”, i’m making a third person shooter horror, all is working fine, but i have always this problem (with all game i tryed to make). When i model the map/level i got bored and i delete all! I’m currently trying to replicate my city (i have all images from google maps), i started good but after 30 mins i got really bored of my work! I modelled the character in 6 days and i never get bored… what do you do to make levels? Some guidelines to make the modelling interesting and not annoyng?

Sorry for the english.
Mauro.

some parts of game development are boring no getting away from it…just dig deep and get on it and think of the finished result…its the nature of the beast

just reread your post perhaps the style your going for is resulting in your boredom …perhaps try a style that your excited about…

If its really not your cup of Tea, but you can do characters all day, try doing an asset exchange with someone, after all, if you know what your passion is, stick to it and you wont have to endure the boredom.

Thank’s for the replies.
I’m doing the project alone so i need to do all the things… and i don’t know other modellers (i dont want do it over chat/mic/cam but in real life). I have not problem of times (I finished the school and i dont work for now), i think that my problem is that i want the level already finished to try it :/. I will try again.

Well, actually there is a good solution for that wanting to try it out thing, you can build it in stages,and drop it into unity, throw in the first person controller, walk around, see what works, and doesn’t work. You could even load up a rigged character in there, so you had some idea of the scale, and seeing things pop in as you produce them and playing with that back in unity can be a real motivator.

Yeah, when you get bored, stop, but don’t throw it away, start there next time.

Work on the level(s) in small increments of 30 minutes or so each day while doing characters or whatever else you don’t get bored doing in between.

+1 actually exactly what i am doing now :stuck_out_tongue: i start my level do some guns and props etc, then later i will finish the level, weather it be only texturing or adding a few background buildings! :]

A lot of game dev is quite boring. The design development and prototype stage is always a lot of fun. But once you need to start packing in content to lengthen gameplay time it can become quite a slog and not very rewarding. Especially if you aren’t getting paid and compensation is a long way off if at all. Perhaps your project is too ambitious for a single person, then you probably have the dilemma that you want to make a sphisticated game that you would enjoy playing. And for most non casual gamers those games are going to be a LOT of work.

Xarro, what i do when i´m bored is to listen music according the game i´m developing…

for instance, if your game is horror, try to listen horror sounds, music, cries, and things like that…
one time ago i was trying to develop an horror game like silent hill and, every and all day i was listening silent hill music… that gave me the energy to continue with the game… finally i didn´t finished it because in free version i have not realtime shadows and is not so good for an horror game… i guess.

i’m doing a rpg style game like final fantasy or golden sun, then, sometimes i got stuck and don´t want to continue for a long while, but i then listen to adventure music, and voila!.. i want to continue my map again haha lol, yeah i know, is a bit weird… but i think this is mental…

Hi, thanks for the replies! :slight_smile:
I did something, and i think that the music is the solution.too. When you create a level do you create first a low poly version or do you model directly the high poly version?

Thank you.

I like a lot of these ideas!

I find it best to make a mass model that roughs it all out and gives a sense of scale. With a bit of imagination you can fill in all the details but that way you can figure out how long it takes to get around parts of the level, try and make it look more interesting composition wise if there are large open areas or city type stuff. Scale is a real biggy no matter what kind of game it is, and even worse if you have something that combines both characters and vehicles since it helps establish the level of detail in the world and how much texturing your going to need to do.

Are you making the fps level unity style though?

for example, making lots of little objects, then using unity prefabs to put them in the world, its better like that :slight_smile: faster to run too and more fun to make.

The problem is, making a bunch of small objects that are all the same won’t be realistic. I find it more realistic to copy larger objects that have different colors. (like shipping containers)

It’s best to have an even amount of small and large objects. (that have rigidbodies of course)

I find level design, on paper, entertaining. When it comes to having to model those ideas, it’s another story.

that’s is… is boring, really boring, specially when you don´t know what’s the next step…even if you know how to do something, and don´t have the imaginative part, what to do?.. but… does this will be exiting for peoples?.. i tell you, you as a game designer may find boring what you do, but at the gamer look, in not like that :wink:

i forgot to tell, there are two good forums for depressive moments , Showcase Gossip ;D

“Being a professional, is doing the things you love to do, on the days you don’t feel like doing them.” - Julius Irving.
Source: On Being a Professional Game Developer | Game Design Zen

Everytime I get coders block or feel bored, I remeber that saying as well as lots of loud music.

Hi all. Following your suggestion i have do this in a couple of houes… ALL models were made by me, the car, light pole and sign were added in the unity editor, it was funny! :slight_smile: The level will be like a resident evil horror raccoon city (all devasted). The cars are police cars that i need to finish.
I hope you like it :slight_smile: