Hey,
so I got two quick questions. They both are related to Modelling and one is also to UV Mapping.
The first question is.
Would it be more wise to model something with many parts being separate? So for example if you were to model a house. Would you do it in one go, like use the function called extrude to just extend from for example the bottom. Or would it be better to just Model the walls separate from the bottom, which are both separate from the roof and all those things.
There are two main reasons for why I am asking this.
The first is my seconds question. UV Mapping is easier when doing it from a smaller object so a part from something like a house mentioned above. If walls were separate it would be easer creating textures for those.
However the other reason is more of a concern. When making many different objects for one big object again a house for example. Wouldnt that take more resources from the computer because not only does it have to render more than on object to get one final object but also it has to load more textures which can also increase the power a computer needs to display all of it.
In Short (and sorry if the things above sound weird, its hard to explain that question) what are the ups and downs of modelling either one big model (example: one complete house where everyhting sticks together) or modelling (example: house) many different parts (walls, bottom floor. top floor, roof, all seperate) to form one big model/object.
Thanks a lot for all the help.
Kind Regards
Cribbel