Models export without textures from Lightwave 9.6 to Unity

Hi guys. I’m writing this here because I’m trying to put the objects into Unity, but they keep exporting with no textures.

I saw the guid on this site that told you how to do it, I downloaded that plugin and the geometry for the object doesn’t show up.

I tried exporting as an FBX file through the Lightwave 9.6 plugin, that didn’t work… No textures.
I tried through that suggested plugin, no geometry.
I tried the Lightwave Collada… no textures again…
.obj file… no textures… again.

I didn’t set up a UV map for it, but I at least thought it’d come in with at lesat distorted textures or something. From how it looks now, I’d have to import it elase where, setup brandnew UVs and textuer the object OVER again.

Any ideas.

Is anyone using Lightwave 9 that can export models with the textures?

In lightwave I’m only using two materials on the object which are both simple texture map pictures put on cubes.

Any help is apprecitaed.

Thanks.

When you import a model into Unity, the texture may be lost, but the UV coordinates are still imported correctly. If you make a new material in Unity and add the original texture image to it, the model will be textured correctly. Generally, materials can’t be imported anyway, so you will often need to create new materials to make use of Unity’s shader features.

Hm I think the UVs didn’t import because when I do add a new material, the object just turns a darker grey and not the correct color.

So I think it’s a problem with lightwave… not unity.

Ok thanks. I’ll write on the lightwave forum.

In my experience I have to set up a UV for the object. If I don’t set a UV for the object then no texture comes in.

Junior