So my artist exported a bunch of models from blender. When imported into Unity, they are blank (grey) models. From what I read, blender doesn’t bake the textures into the file when you export. That’s fine - so I make a material in Unity, set a texture to it, and go to place the material on the model.
It doesn’t work. The model gets a dull color of the texture I applied to the material, but no detail or anything. And I’ve tried all kinds - diffuse, decal, specular, ect ect. The texture doesn’t show. If I made a basic polygon like a basic cube right inside of Unity, apply the material, its fine. But the models won’t take any materials/textures I throw at them. Just dull colors.
Any recommendations? I can share the models if necessary. Here is one: Dropbox - Error - Simplify your life The artist applied textures in blender, but he uses the render function for them to show so they won’t appear in Unity anyway. But you can throw any material/texture on it to see what I mean.
Have you contacted your artist and had him or her unwrap the model? Keep us posted.
– clunk47