Models from cinema4d to unity3d....does not look the same :(

In cinema 4d it look like this[34665-in+cinema+4d.png|34665]

and when it is imported to unity it look like this :frowning: :frowning:
[34667-in+unity.png|34667]

help me to understand why?

Select all your objects in Cinema 4D, right click, and click “Connect Objects + Delete”. Save as a new exported model and try it that way (which will let you undo if you save as a new 3D file).

Alternatively, you can press ctrl+A in Cinema 4D, press C, and export as a new 3D file.

I would verify that all of your faces (polys) are aligned. It looks like some some are facing the other way and Unity doesn’t render the back of faces.