Hello,
so i have finished modeling my Level in Maya 2011, its a small city, low poly, but lots of textures! about 30 files, i know maya okay, but not a pro.
I am trying to find the best way to get the model and textures in maya, i looked at baking, but it does seem a lot of work, for something i already did more or less.
So bottom line:
Have a nice model in maya (see attached screen)
its about 5 texture files, mostly tiles repeating. How do i get it “Unity ready?” I did the fxb export, but its horrible in performance!
Thank you
Not familiar w/ Maya (Blender user myself), but the principles should be the same. For every material on the model the model is redrawn. So if it’s a 5k poly model w/ 5 textures, it will actually have to draw 25k polys (as I understand it). If you split the model up into different meshes based on the texture that’s on it, then it will still be 5 draw calls to draw it, but each draw call will be less poly’s.
Sometimes you can reduce draw calls by making sure you only tile in one direction. Then you can make a texture atlas where the top half (or third or quarter or whatever) is one texture and use a second texture for the bottom. Then by setting up the UVs to match that you can reduce draw calls. Best case, where all textures are only horizontally tiled or you have enough geometry on there to UV map it that way, you could use 1 texture split up into 5 stripes and get it all drawn in one draw call without sacrificing quality.
Hopefully that helps.