I’m trying to create fps hands for my game but the model isn’t looking the same in blender as in unity…
i made an “Arms” model in blender and then i made a camera, changed its fov to 60 degrees ( like unity) and made sure it was exactly at location 0,0,0 in world space.
looks like this:
then i imported the .blend file into unity and put the model object under my player camera at exactly location 0,0,0 and it looks like this:
but as you can see, its not looking exactly like it does in blender? why is this? how do i fix it?