Models invisible when testing game?

Hello

First off let me start by saying I am new to Unity. I’m using the free version but the reason why I am using it is so I can make a game for my Oculus Rift. I will soon start using my trial of pro after this problem is fixed. I import a model of Ronal McDonald into Unity using a .dae file from Sketchup. It imports and I can use it as a collidable asset. But, I want it to be like Slender. I will post the code below. But, when I add the First Person Controller to be the Target and apply the code (basically use it) it disappears from the game. I can still see it when I edit the game. I think it is still there because I die randomly, so I assume it is just invisible. Help? Solutions? Alternative code?

Thanks a million

Images:



Slender AI Code (which works for second Slender model that I got from Sketchup):
using UnityEngine;
using System.Collections;

public class enemyai1 : MonoBehaviour {
public Transform target;
public int moveSpeed;
public int turnSpeed;
void Start () {
target = GameObject.FindGameObjectWithTag(“Player”).transform;

}
void Update () {
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(target.position - transform.position), turnSpeed * Time.deltaTime);
if(Vector3.Distance(transform.position, target.position) > 1) {

transform.position += transform.forward * moveSpeed * Time.deltaTime;

}
if(Vector3.Distance(transform.position, target.position) < 1) {
Application.LoadLevel(1);

}
}
}

EDIT: I just found out it flies in like Superman. This is really weird. I have a second Slender guy but as far as I can tell he does not affect Ronald at all. See the images above to see the flying thing.

Uncheck “Apply Root Motion” in your model’s animator property.

Still invisible or at least not working right

Meaning unchecking apply root motion did not work